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PC World 2006 September
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PCWorld_2006-09_cd.bin
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winamp524_full_emusic-7plus.exe
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Aderrasi - Negative Sun IV.milk
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INI File
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2005-09-14
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2KB
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82 lines
[preset00]
fRating=3.500000
fGammaAdj=1.000000
fDecay=0.950000
fVideoEchoZoom=0.999995
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.010000
fWaveSmoothing=0.500000
fWaveParam=-0.400000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=0.650000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.100000
ib_size=0.000000
ib_r=1.000000
ib_g=1.000000
ib_b=0.000000
ib_a=0.050000
nMotionVectorsX=64.000000
nMotionVectorsY=1.488000
mv_dx=0.000000
mv_dy=-0.090000
mv_l=0.500000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(2.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(3.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=ib_r = wave_r;
per_frame_6=ib_g = wave_g;
per_frame_7=ib_b = wave_b;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=zoom = zoom + 0.3*rad;
per_pixel_6=rot = rot + 0.02*below(rad,0.3)*sin(3*bass);
per_pixel_7=rot = rot + 0.05*above(rad,0.3)*below(rad,0.6)*sin(3.5*treb);
per_pixel_8=rot = rot + 0.025*above(rad,0.6)*sin(4*mid);
per_pixel_9=sx = sx + 0.02*above(rad,0.24)*bass;
per_pixel_10=sy = sy + 0.02*above(rad,0.24)*bass;
per_pixel_11=warp = warp + above(thresh,1.5)* x*sin(x*time)*(below(rad,0.15)*above(sin(5*time),0.8)*above(rad,0.1)*(10*bass)*sin(1-rad));